Marvel Rivals patch notes arrive every couple of weeks or so, bringing bug fixes, Hero balancing changes, and more general updates. Sometimes, as is the case with the most recent patch, events are added, and certain Heroes receive buffs or nerfs to better bring them in line with the ongoing meta. Season 2.5’s latest patch notes are now live, and they focus on adding in changes to the ranked voting system. There’s some new details on Season 3’s Hero Balancing as well.
These constant changes to Marvel Rivals help keep Competitive Mode fresh while providing a steady stream of reasons for players to check back in regularly. Since launch, Marvel Rivals has really proven itself as a worthy contender, landing on our list of the best free games and the best crossplay games.
Here are the latest Marvel Rivals patch notes. These add new skins for Thor and The Punisher; changes to the vote to surrender system, as well as a handful of bug fixes for a variety of Heroes.
Update (July 23 2025): Detailed Patch Notes for Marvel Rivals build version 20250703, which adds new skins and bug fixes on July 3. Added upcoming balancing changes.
Marvel Rivals next patch notes
The next patch for Marvel Rivals will be added on July 3, 2025. There’s new skins for Captain America and Spider-Man, as well as some bug fixes:
- Captain America – Captain Klyntar Bundle
- Spider-Man – Future Foundation Bundle
- General fix – resolved an issue where returning from a player’s Career page via the Leaderboard would sometimes redirect you back to the Leaderboard homepage.
- Thor – resolved an issue where high latency could cause Thor’s Thorforce to behave erratically, causing his abilities to be canceled and leaving the God of Thunder feeling less than worthy. Now, when Thor strikes with Mjolnir, his power won’t get lost in the clouds.
- Magneto and Psylocke – squashed a bug that caused defeating illusions created by Magneto’s Magnetic Resonance and Psylocke’s Psychic Echoes to improperly trigger effects that occur when landing a final hit or assisting in a KO, such as Loki’s Laufeyson Reborn, Thor’s Odinson Reborn, etc. Now, only defeating true heroes can trigger these effects.
Marvel Rivals latest patch notes
The latest Marval Rivals patch arrived June 26, 2025. This added in the Daredevil: Born Again skin for The Punisher, as well as the Majestic Raiment skin for Thor. Here’s an overview of the changes:
- New Skins: Majestic Raiment (Thor), Daredevil: Born Again (The Punisher)
- Voting system: changed the votes required for a team to surrender, depending on team size
- Bug fixes (all platforms): fixed an issue where the replay list displayed for searched Factions during the Closed Qualifiers showed matches from the Open Qualifiers instead.
- Bug fixes (Heroes): Winter Soldier’s Winter Woes: We’ve fixed a bug where Bucky’s Ultimate Ability could be abnormally interrupted if Captain America initiated their Team-Up Ability at the same time. Now, when the Winter Soldier unleashes his fury, nothing will freeze him in his tracks; Magneto’s Magnetic Mayhem: Resolved a glitch where Max’s Ultimate Ability Iron Meteor could take a detour when destroyed by enemies during high latency conditions, causing it to jump around like a rogue Sentinel. Now, when the Iron Meteor gets taken down, it stays down; Mister Fantastic’s Elastic Errors: Fixed a rare misfire where Reed’s Distended Grip ability would sometimes register a hit without actually connecting at extreme distances, causing him to stretch himself too thin. Now his hits are as reliable as the Fantastic Four; Iron Fist’s Flying Fists: Corrected an issue where Lin Lie could still move while snagged by Squirrel Girl’s Squirrel Blockade while using Jeet Kune Do in the air. Now, the only thing that should be flying is his fists, no more acrobatics under squirrel control; Doctor Strange’s Sorcerous Shenanigans: Fixed a bug where Stephen might miss out on Ultimate Ability Energy from terrain KOs if enemies passed through multiple portals before being eliminated. Now, the Sorcerer Supreme will always reap the rewards of his mystical maneuvers!
There’s more details about the changes to the vote to surrender system in the official Marvel Rivals Patch Notes blog post. This means that you won’t need a full team’s worth of votes to initiate a surrender, just a majority.
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Marvel Rivals: Season 2.5 Kick Off! | Dev Vision Vol. 06 – YouTube
Marvel Rivals balancing changes
Below, you’ll find a list of the latest balancing changes in Marvel Rivals, detailing the buffs and nerfs that’ve been applied to each character.
- Emma Frost – Reduce Telepathic Pulse Damage at 99 energy from 120/s to 110/s and from 150/s to 140/s at 100 energy. Reduce Diamond Form Damage Reduction from 30% to 25%. Reduce the energy cost of Psionic Seduction (Ultimate Ability) from 3700 to 3400.
- The Thing – New Ability Battle Blitz: The Thing leaps toward enemies, gaining 25% Damage Reduction. Leap targeting distance to enemies is 20m. Stone Haymaker New Effect: Knocks down hit flying enemies.
- Venom – Increase Cellular Corrosion enemy slow effect from 15% to 25%.
- Human Torch – Reduce Fire Cluster Damage per projectile from 6 to 5.5. Reduce Supernova (Ultimate Ability) activation shockwave Damage from 80 to 75 and Fire Tornadoes DoT from 120/s to 110/s. Add Team-Up Anchor bonus 5% Damage boost.
- Iron Man – Reduce the first two Repulsor Blast hits from 40 to 35 and from 50 to 45 while in Armor Overdrive. Increase energy cost of Invincible Pulse Cannon (Ultimate Ability) from 2800 to 3400.
- Mister Fantastic – Reduce Inflated state Bonus Health from 400 to 350.
- Namor – Increase Trident of Neptune Projectile Damage from 70 to 75 and Projectile Speed from 120m/s to 150m/s. Increase Wrath of the Seven Seas Projectile Speed from 120m/s to 150m/s.
- Scarlet Witch – Reduce max slow rate during Reality Erasure (Ultimate Ability) charge period from 35% to 25% and increase Damage from 750 to 850.
- Spider-Man – Increase ‘Get Over Here!’ kick Damage when pulled to enemies from 50 to 55. Increase Spider-Power midair Damage from 50 to 55. Increase Amazing Combo Damage from 55 to 60.
- The Punisher – Reduce Culling Turret Projectile Damage from 12 to 10, and decrease the Spell Field Damage from 12 to 10. Increase the energy cost of Final Judgement (Ultimate Ability) from 3400 to 3700.
- Winter Soldier – Adjust Roterstern Damage Falloff maximum at 40m from 60% to 70%.
- Invisible Woman – Increase Orb Projection healing on launch from 40 to 45 and damage from 20 to 25. Reduce healing on return from 40 to 35 and damage from 20 to 15.
- Loki – Increase the energy cost of God of Mischief (Ultimate Ability) from 4000 to 4300.
- Mantis – Healing Flower New Effect: Heals allies by 2.5%/s. Reduce base healing from 20/s to 12.5/s. Increase energy cost of Soul Resurgence (Ultimate Ability) from 3700 to 4300. Increase Bonus Max Health from 100 to 150.
- Ultron – Reduced Dynamic Flight acceleration effect time from 8s to 6s. Reduce Imperative: Firewall Bonus Health to self from 75 to 65 and to allies from 55 to 50.
As you can see, the latest Marvel Rivals Hero balances apply to all classes, upping their damage, or making their abilities more useful. Mantis and Invisible get a buff, While Heroes like Emma Frost, Mister Fantastic, and The Punisher receive slight nerfs. You can read the full details here.
As a primarily Vanguard player, I’m very interested in the Venom buff. I played him as a main during Season 0, and Season 1. Since then, I’ve mostly been using Mr Fantastic, but the nerfs could mean he’s not as viable this season.
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Jake is a freelance writer who currently works regularly with TRG. Hailing from the overcast shores of Brighton in the United Kingdom, Jake can be found covering everything from features to guides content around the latest game releases. As seen on NME.com, Eurogamer.net, and VG247.com, Jake specializes in breaking games down into approachable pieces for guides, and providing SEO advice to websites looking to expand their audiences.